Bones |
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Bones can be attached to anything except symbol shapes. If you are currently drawing shapes as symbols, you should probably turn off this option in Preferences. Bones capability is only available in the Cartooning interface style. |
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Bones is a feature that often comes with expensive character animation software. It provides the designer with the ability to attach a skeleton to a figure. Changes in the position of the limbs of the figure can be achieved efficiently by manipulating the skeleton. The nickname for this feature is often called bones. KoolMoves has a primitive bones system. |
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Similar to editing button states, you are given an environment for editing bones against the faint image of the shape to which the bones are attached. The draw bones tool behaves identically to the line drawing tool in the main editing window. |
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You can view the primary and secondary joints the program uses in controlling each shape point by clicking on View > View Associated Joints and selecting a shape point. Some points only have a single joint controlling them. |
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